Emmanuel Quartey |
Emmanuel tags: i made this, responses |
My favourite part of Clint Hocking’s discussion of the matter of attribution in game design:
In many ways, the divide is between creative forms that have a means of encoding an authored message, or a notation, where the ‘beautiful part’ is crafted by an artist and then played back or read by or for the audience from the notation, and creative forms that do not have a notation, and where the ‘beautiful part’ is created at runtime by those acting within the space described by the form.
He is quick to point out that this delineation is not without it’s issues, but is useful as a “fast litmus test”.